["SRL (IX+o)", "DD CB o 3E"],
DisplayManager(DisplayManager&&) = default;
,这一点在新收录的资料中也有详细论述
Since we don't know exactly where the buffer sits in RAM, we can fill the initial part of the buffer with nop (no operation) instructions. We put our exploit code at the very end of the buffer. As long as 0x00208000 isn't too close to the end of the memory pool, it will end up pointing somewhere in the pile of nops.
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